Research Modules
Motivational Environments
This module advances human-computer interaction methods, theories, technologies and environments that incorporate wearable and ambient sensors, responsive spaces, robots and relational agents to promote creativity, teamwork, learning and motivation. Affective Learning Companions, real-time multimodal characters, are beginning to sense and respond to learners' affective cues. Game-As-Life experiences are extending avant-garde "real-life games" and blurring motivations in everyday digital-physical-social environments. Astronaut-Robot Mission Simulator and Pet-Building activities are also promoting project-based teams and education through novel human-robot interactions.

Learn more: Project Web site
Contact: Winslow Burleson


