Thanassis
Rikakis
motione investigates hybrid physical-digital art forms and through
them the hybrid physical-digital world we live in.
Human experience
of the world is complex, multi-sensory and embodied. Digital media
and computation have become a major part of our world
but we still relate to them in simplified manners and use them
most often as information tools. A frustrating dichotomy has emerged
between
mediated information that is seen as useful but also artificial
and not engaging, and the natural, physical experience that is real,
engaging but perceived as less utilitarian. Integrating computation
and digital media into the physical human experience enhances their
potential while promoting a human centric evolution of our civilization.
Art
has for centuries explored, represented and communicated the human
experience making it the ideal testing ground for the creation
of hybrid physical-digital experiences. motione concentrates
on three key issues of such experiences:
- Interacting with computing through
communicative human movement. This requires the real time capture
and multi-layer analysis of movement.
- Structurally consistent, multimodal,
physical-digital environments. The extracted movement structure
informs the creation of the digital graphics and
sound environments which comment on the movement.
- Communicating an aesthetically
coherent, engaging, physical-digital experience. The collective
work of teams of artists and engineers working towards the
common goal of producing a convincing, poetic whole.
In addition to the premiere
of these works, the project has resulted in science and arts publications,
new technologies, methodologies and tools. Breakthroughs
achieved by the project are also supporting the development of interactive
systems for movement rehabilitation, K-12 education, communication, movement
training
and dance analysis.
We are most grateful to all guest artists and researchers
as well as our sponsors for their dedication and contributions
to the project.
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