Roger Reynolds
The following portrays – as seems fitting in the case of 22 – a
collaborative, interactive network at work. Heard from a musical
perspective.
22 arose out of previous work that Dancer/Choreographer
Bill T. Jones had done — a piece called 21. It used a repertoire
of distinctive poses – each numbered and named – that
constituted a kind of “vocabulary”. And it is a multimodal
vocabulary by means of which Bill “speaks” in a uniquely
resonant way. His strategy in 21 was to present an idiosyncratic
set of poses,
moving fluidly between them in cyclical fashion: first silently,
then numbering in sequence, then naming, and finally passing through
them as unpredictable, delicious nodal points in an otherwise freely
evolving dance. Into this all he integrated (somehow) moving auto-biographical
narratives. The poses, their names, and their implications were
all smoothly, often revelatory, woven into the evolving dance experience:
movement, narrative, sound, all emanate from one central figure.
Given so rich a beginning it was nevertheless the aim of ASU’s
Motione project to extend the resources and their implications.
When
I went to Tempe and began interacting with Bill and with the visual
artists Paul Kaiser, Shelly Eshkar, and Marc Downie on 22,
I realized immediately that the central issue was vocabulary: of
graphic images for them, and for me (and Pei Xiang who has been
my Musical Assistant for this project) of sound elements. I like
to
think of the elements of my musical vocabulary as “sonic
images”.
The visual team and I (AME Director, Thanasis Rikakis is fond of
calling each collection of individuals working on the project a “team”.)
decided that seven was a more manageable number of items for the
element sets we were to create than 22.
I listened repeatedly to
the narratives that Bill improvised as he demonstrated (drawing
from the background of 21), and read in
his
book Last Night on Earth. He had picked two riveting and disturbing
stories for 22, and interweaves them as he dances so that they
both evolve in parallel. His central concerns were evident in the
stories
and affecting, but the thing that got to me the most was Bill’s
voice itself, and the way he uses it. I decided to base the music
for this collaboration on sounds recorded on a bass clarinet (as
performed by Anthony Burr) and percussion (as played by Steven
Schick). The sound world needed to be near to that of Bill’s
sonorous vocalizations, but retain a contrasting pallet that would
complement
rather than compete with his narration during performance. I recorded
a diverse repertoire of sounds (after deciding on the sonic images
enumerated below) and then subjected these, with Pei’s inventive
and imaginative help, to a variety of computer transformations
including a spatial choreography (that has its own principles).
Paul,
Shelly, and Marc were at work earlier in time than were Pei and
I, and their image repertoire solidified rather early on: ladder,
table, photographer, highwire, window, door, and trunk. They anticipated
that their figures would evolve from one to another in a fixed
sequence, in a transformative series that would also feature a
luminous yellow
line that took on new formal significance in each image. It was
to serve as a linking visual component, constantly reborn.
I thought
about this for awhile and decided that, with a few adaptations,
I could create a set of sonic images that would parallel their
categories while remaining relevant to what I wanted to accomplish.
My series,
then, is:
Ladder (Parallel, arpeggiated successions rise or fall
in pairs, sometimes accelerating, and at others ritarding. They
lead the
ear up … or down, and imply a variety of moods from antic
to ethereal.)
Scene (This is an evocative montage of children’s’ voices.
Rather wistful clarinet melodies weave in and out. Children
are central to both of Bill’s stories. The lyrical thread,
in turn, was modeled on two rhythmic and incantatory tunes
that he kept coming
back to in his improvisations. I linked them discursively,
and they became the seeds of a continuously mutating, meandering
line whose
mood constantly shifts,
Window (Sharp, biting chords occur as
single karate-chops, or in rapid, spatially dispersed barrages.
These chords — whether
singular or multiple — are spaced out in time in a rhythmic
succession (“regular”, in fact, but not easily
predicted). The individual notes of the chords are joined together
by a web of
rising and falling strands of sound. It is as though the resonances
left behind by each chord somehow reformulate themselves in
such a way as to predict the next.)
Door (Complex, multiple
sounds, producible only on the bass clarinet [They are called
multiphonics.] have a kinship with
the complexities
of the sounds we make under duress: howling, keening, desiring.
Since a door is, after all, another kind of window — or
vice versa — the
idea here, also, is that the relatively stable multiple clarinet
sounds are linked together by passages of evolving convolution
which are richer, spatially immersive, sonically sumptuous.
These auditory
convolutions are the unexpected vistas experienced as each
new “door” opens.)
Highwire (This is antic, even
comedic. The sounds are brief, scattered, clattering, chattering,
asymmetrical, jumping from
one place to
another. Occasionally, they are suggestive of an underlying
laughter … but
with an edge.)
Table (Here I made a surface of sound. Beginning
as a dense murmuring in the lower register, a large family
of percussion
sounds permute
constantly, gaining registral altitude. And as this “surface” rises,
it becomes sparse as we come metaphorically closer to it — so
close, in fact, that each sound seems an auditory molecule.
The process reverses, but the elements have become multiple,
and the descending
surface density now accumulates greater force.)
Trunk (This
is the darkest of the sound images: guttural, moaning, roaring,
pressing in on one in a way reminiscent of Table, but now with
a more extended, quasi-vocal fabric that rises to an almost demonic,
drumming climax before
subsiding.)
I decided that the sound world needed a linking
function as well, and made an eighth category: Yellow Line. It
is a line
(though
not yellow, of course) that is, in a way, a pair with Highwire.
Less
antic, more continuous, even obsessive, though continually
undergoing changes in character: pulsing, writhing, whirring.
All
of these above materials can be presented in units of different
temporal size. They can be indefinitely extended
and constantly
evolving. Each is malleable, reinventing itself by various
repetitive re-visitings
of a structured collection of related sources. But at times,
the sound images can be more specific and delimited: they
can make,
as it were, “normative” statements, like a pose,
and each category can also appear in an “iconic” form:
very brief — only
a few seconds — like a memory, but still unmistakably
calling to the ear its parent. Pei devised an “icon
machine” that
cycles through the iconic representations with a managed
randomness, creating an aural landscape in flux: a montage
of fleeting but evocative
instants, recalling earlier experiences but then immediately
morphing into new essences. The references are all connected
now, and new
possibilities are suggested.
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