The
Interactivity (part 5)
The
combination of the above approaches to multimodal, human-computer
interaction in the context of an engaging art-work
can present the audience with a multi-level, immersive, interactive
experience. However, the completion of the experience requires the
performers to also be aware participants in this interaction. As
the dancers interact with the system, they must achieve experiential
knowledge of the computational elements of the system, i.e.: how
does the computer understand what I am doing and how does that drive
the generation of sound and image? They can then expose the computational
structures to the audience through the relationships they develop
between their movement and the computer generated sounds and visuals.
The
greatest challenge here is that performers find it difficult to
step outside the event and consider it as a whole. Furthermore,
too much explicit attention to the interactivity, graphics or sound
would influence their ability to concentrate and be immersed in
their performing. Therefore, explicit cues to the performers were
limited
to important, signpost type information. At the same time, however,
structural information and summaries of the computer driven analysis,
graphics and sound processes were embedded in the music of the
piece
to allow performers to develop a more complete, implicit awareness
of the evolution of the digital elements of the piece.
Dancers
are
used to extracting structure from music that accompanies their
dance. The lighting and graphics were fully integrated and thus
awareness of the evolution of the graphics could also sometimes be
achieved
through changes in the lighting conditions. Finally, each piece
included
sections where the dancers would explicitly look at the graphics
while interacting with them or would explicitly interact with
the music.
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