motione participant Arts, media and Engineering
overviewparticipantsresearchgallery

computer screens

research: creating collaborative art
grid picture Interactive, multimodal art
putting together a team
development
aesthetic coherence
interactivity
storytelling
supporting long term research
dissemination

Development through collaborative experimentation (part 2)

Since participants came from different backgrounds, team sessions that relied on implemented material from each group were usually more successful than conceptual team sessions. Implementation would bring forward strength and weaknesses of ideas. All participants were able to experience the ideas and contributions of each group rather than rely on specialized or esoteric descriptions. Cohesiveness, connectivity and combination possibilities of the different material could also be experienced and discussed. Cross-inspiration between groups was facilitated. Paths that would allow the different elements to benefit and extend each other would appear. A balance was reached where each participant could offer input on any aspect of the project allowing the expert in each area to decide how to best use this input. A collective consciousness of the piece was gradually achieved. That collective consciousness helped the acceleration of the development process, the gradual elimination of dead ends and, once this process had matured, the building of a successful, cohesive, consensus form for the piece. The potential of collaborative work in the hybrid physical-digital domain began to materialize.

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The Katherine K. Herberger College of Fine Art and the Ira A. Fulton School of Engineering at Arizona State University.
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