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NSF Integrative Graduate Education and Research Traineeship Program (IGERT)
on Experiential Media,
  Arts, Media and Engineering Program 
     Arizona State University

This IGERT award at the Arts, Media and Engineering Program at Arizona State University will develop research and training mechanisms for the creation of a new class of media scientists. These scientists will produce new approaches for the integration of computational elements and digital media in the physical human experience. Their work will result in experiential media systems hybrid physical-digital environments that address significant challenges in key areas of the human condition such as health, education and everyday living.

IGERT fellowships

IGERT funding will support doctoral students who are pursuing a PhD degree with an AME concentration in Electrical Engineering, Computer Science & Engineering, Psychology, Educational Technology, Bioengineering and Kinesiology. These students will be IGERT fellows; a prestigious nationally recognized distinction. The majority of IGERT fellows will enroll for a direct PhD degree (84 credits) and will be expected to complete their studies within four to five years from that date of enrollment. Students already holding a Master’s degree will be considered for advanced standing on a case-by-case basis.
Support of IGERT fellows will generally follow the following formula:

  • Two years of support through NSF IGERT fellowship. Each year of an NSF IGERT fellowship provides: $30K twelve month stipend, coverage of tuition and benefits.
  • Additional one to three years of support through Teaching Assistantships (TA) or Research Assistantships (RA). Teaching or research assistantships cover tuition and benefits and provide a stipend. They may be combined with industry internships.

The make-up of a student’s support package and the order of Fellow, TA or RA supported years is decided on a case-by-case basis by the IGERT coordinating committee. Continuation of support is contingent upon availability of funding and satisfactory progress by the student.

IGERT Associate Awards

There will also be a limited number of IGERT associate awards for students enrolled in Masters of Fine Arts degrees with an AME concentration in Dance, Theatre and Visual Art, students in the Doctor of Musical Arts degree with an AME concentration, as well as for graduate students in Design, Sociology, Life Sciences, and Human Evolution and Social Change.
The make-up of each IGERT associate award is decided on a case-by-case basis by the IGERT coordinating committee.

How to Apply:

For an IGERT Fellowship

Prospective applicants must follow the procedures for applying to a PhD degree with an AME concentration in an engineering or science discipline. These procedures are available at the “How to apply” section of the AME website. Applicants must also complete the application procedures for an AME Research Assistantship. These procedures are described on the “Financial Aid” page of the AME web site. Applicants should ensure they have answered “Yes” to the question on whether you are applying for an IGERT Fellowship on the AME application cover page. Finally, applicants must provide citizenship or permanent resident information on the Division of Graduate Studies on-line application form.

For an Associate Position

Prospective applicants must follow the procedures for applying to a Masters of Fine Arts degree with an AME concentration in Dance, Theatre and Visual Arts, or the Doctor of Musical Arts degree with an AME concentration. These procedures are available at the “How to apply” section of the AME website. Applicants must also complete the additional application procedures for an AME Research Assistantship. These procedures are described on the “Financial Aid” page of the AME web site., All students who have been admitted to an Arts related AME concentration and have applied for an AME Research Assistantship are eligible for IGERT associate awards.
For IGERT associate awards relating to graduate study in Design, Sociology, Human Evolution and Social Change or Life Science please contact the faculty from those disciplines participating in this IGERT (participating faculty).

What is an IGERT

IGERT is an NSF-wide program intended to meet the challenges of educating U.S. Ph.D. scientists and engineers with the interdisciplinary background, deep knowledge in a chosen discipline, and the technical, professional, and personal skills needed for the career demands of the future. The program is intended to catalyze a cultural change in graduate education by establishing innovative new models for graduate education and training in a fertile environment for collaborative research that transcends traditional disciplinary boundaries.
For more information or to find other IGERT programs around the country please visit the NSF IGERT web site

I still have questions or I need help with my application

Please contact the AME/IGERT graduate secretary at ameed@asu.edu for questions or for assistance with AME/IGERT application materials.

Related Links

More IGERTs at ASU:

  1. Urban Ecology
  2. Biomolecular Nanotechnology
  3. Bioengineering

ASU Home Page

NSF IGERT Home

IGERT Recruiting

NSF Home Page

Participating Departments

Computer Science and Engineering,  Electrical Engineering, Bioengineering,  Psychology,  Educational Technology,  Kinesiology, Music,  Dance, Theatre, and Visual Art

Participating Faculty

IGERT coordinating Committee:
Thanassis Rikakis (PI – coordinator of AME participation)
Hari Sundaram (Co-PI – coordinator of CSE participation)
Jiping He (Co-PI – coordinator of Bioengineering participation)
Andreas Spanias (Co-PI – coordinator of Electrical Engineering participation)
Wilhelmena Savenye (Co-PI – coordinator of Educational Technology participation)
Mike McBeath (Co-PI – coordinator of Psychology participation)

ELectrical Engineering
Andreas Spanias
Gang Qian
Lina Karam
Harvey Thornburg
Tony Rodriguez

Computer Science and Engineering
Hari Sundaram
Sethuraman Panchanathan
K. Selcuk Candan
Peter Wonka
Gerald Farin
Yi Chen
Baoxin Li
Marcus Janssen

Educational Technology
Wilhelmena Savenye
Brian Nelson
Douglas Clark
James Middleton
Gary Bitter
Robert Atkinson

Psychology
Mike McBeath
Clark Presson
Donald Homa
Susan Sommerville

Bioengineering
Jiping He
Peter Steinmetz

AME
Thanassis Rikakis
Hari Sundaram
David Birchfield
Gang Qian
Harvey Thornburg
Todd Ingalls
Jodi James

Kinesiology
Marco Santello

Chicana/Chicano Studies
John Leanos

Sociology
Mary Benin

Design
Jennifer Brungart
Dosun Shin

Theatre
Roger Bedard
Jacob Pinholster
Stephani Etheridge Woodson

Visual Art
Dan Collins
Mary Neubauer

Music
JB Smith

Dance
Naomi Jackson

Life Sciences
Manfred Laublicher

Anthropology
Gwyneria Isaac

Mayo Clinic
Joseph I Sirven, MD

Banner Good Samaritan Medical Center
Richard M. Herman, MD

Summary

Title: IGERT: An Arts, Sciences and Engineering Research and Education Initiative For Experiential Media
This proposal aims to develop research and training mechanisms for the creation of a new class of media scientists. These scientists will produce new approaches for the integration of computational elements and digital media in the physical human experience. Their work will result in hybrid physical-digital environments that address significant challenges in key areas of the human condition such as health, education, societal communication and everyday living.
           The development of experiential media systems requires a new model of media computing allowing highly integrated research across five areas; Sensing: multiple types of sensors are used for sensing and recording the physical world and human activity. Perception and Modeling: The computational modeling of human functioning and sensing allows cognitive and perceptual principles to be incorporated into the control and feedback systems. Feedback: Appropriate devices and modes of communication must be developed for optimally connecting user(s) into the experiential media environment. Experiential construction: The work of the above three areas must be integrally combined with the physical world to produce an enhanced, user-oriented, physical-digital experience. Learning and knowledge: The knowledge produced by the resulting physical-digital experience must be evaluated.
           The knowledge required to create experiential media systems is currently fragmented across engineering, sciences and arts. The development of experiential media systems must be achieved through the training of a new generation of hybrid media engineers-scientists-artists who are equipped to overcome these divisions. This requires a large interdisciplinary network of faculty and students working under a common research and education agenda. The Arts, Media and Engineering Program (AME) created two years ago at ASU integrates all the required expertise for research and education in experiential media. The College of Engineering, the College of Fine Arts, the College of Education and the Psychology Department are the main participating entities. Our common agenda organizes research activities along two dimensions: (a) the research area dimension that is primarily discipline-related and lines up with one of the five constituting research areas and (b) the application area dimension that is consistent with our three areas of applications and provides the connectivity amongst contributing disciplines. The accompanying education model combines discipline centered course work in one of the constituting research areas with interdisciplinary holistic training in media and integrates course work and research. Our training mechanisms are implemented through formally approved concentrations within the graduate degree programs of our effort.
           Our framework allows for methodology found in the sciences to be combined with creativity found in the arts. Two areas formerly considered incompatible are seen coming together for tangible results with broader social impact. Our education model allows departments to step out of their silos and offer interdisciplinary education without adding significant resources. It can thus serve as an exemplar for effective transition from discipline specific to trans-disciplinary education. Our experiential media research framework will bridge the gap between computation and the physical experience, advance human-centric technologies and produce major advances in education, rehabilitation, communication, and everyday living. Our tools will address both cultural biases and literacy needs of mass constituencies defined by cultural difference while yet united by technology and creativity.