Digital Culture students have access to state of the art digital labs for their projects and learn in adaptable, flexible classroom spaces.
ASU School of Arts, Media and Engineering Associate Research Professor Todd Ingalls and School of Art Professor Mary Bates Neubauer created Sensory Meadow, a suspended artwork that brightens the Stauffer building breezeway. Find out how it was created and what causes the piece to light up and make sound. Watch the video.
This innovative proficiency-based program provides a flexible, rigorous curriculum built across many academic disciplines best and brightest professors.
Arts, Media + Engineering’s rehabilitation group has developed an in-home, low-cost rehabilitation system for stroke survivors. Find out more.
Arts, Media and Engineering faculty received a 2012 Media Arts grant from the National Endowment for the Arts for their echo::system project.
Learn more about the award.
The Herberger Institute was the natural stage to explore redesigning the future at Emerge 2012. Within our classrooms and studios, students and faculty imagine the possible. Visit emerge.asu.edu.
Digital Culture Creative Classroom (DC3): Crowdsourcing the creative, teaching digital proficiencies by engaging student in creative projects. For more details on the Quanta project and DC3, please visit here.
Students in the Digital Culture program share their projects every semester with faculty and other students at the Digital Culture Showcase. Shown here is Media Cube by Ashley Bennett, Dakota Gidley, and Danielle Thomson.
The online Digital Culture gallery showcases student projects ranging from emotional robots, to short animations, to interactive safety systems. Visit the gallery